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Fantasy ground 5e homebrew classes4/17/2023 ![]() ![]() That seems problematic if DDB wants to "win" the market in the long run.Īs per Fantasy Grounds’ own website, the application started off supporting only basic d20 functionality, and it seems like it stayed that way for the most part until Doug Davison purchased them five years later. These are very high-selling products, but a character creator that doesn't allow homebrew classes can't handle them. Suppose I want to play an illrigger from MCDM. blood hunter), even classes from major sources have to be entered as "homebrew." Suppose I want to play a feywalker from EN World's Masterclass Codex (which I am in fact doing in one of my games). Any class that wasn't created by WotC is technically a homebrew class, and, other than a privileged few (e.g. Side note: At one point said: "If you're creating classes from scratch you are a tiny market niche for a niche application." I don't think that's true, first of all, but I also don't think that it's 100% relevant. They definitely settle the question of whether or not it's possible, and that seems to be what the thread has mostly devolved into.) (To be fair, the guys at Shard have a lot of hindsight to go on, and they were able to learn from DDB's mistakes. If the guys who built Shard had been the ones who started D&D Beyond, we'd all be a lot happier right now, and this thread would definitely not exist. It's a thing that exists in the world already. Whether it's possible or not is not a hypothetical. Shard has issues, sure, and maybe it couldn't have handled the Strixhaven stuff (I'm not 100% sure on that one), but it defintely handles a lot more homebrew possibilities than DDB, and it was built to be scalable from the ground up, and they did it with significantly fewer resources than DDB and also without official support from WotC. provided the answer to that question right on page 1: Shard. And, as some in the thread have also pointed out, "cheating" (by making each subclass a set of subclasses, one for each class it was allowed for, which I'm sure would have been perfectly satisfactory for the majority of users) would have made it even easier.īut, hey: we don't need to have 6 pages of argument about whether it's possible or not. The Strixhaven example is certainly an extreme one, but, given a sufficiently open-ended design, it wouldn't have been as hard to add those things as it apparently was for DDB. And, while is correct that's it's not possible to create "generally expandable" software, you can certainly create software that would handle 90+% of homebrew, and WotC ain't doing nothing in UA that most of us here haven't tried in a homebrew context at one time or other. It is not easy to implement, but the initial design choices really do make a huge difference, as someone pointed out. If I had the resources of D&D Beyond, I could have done it myself a few times over by now. Doing it is hard, and doing it in a way that allows for homebrew is even harder, and ignoring homebrew makes it unappealing to too big a chunk of the (formerly quite narrow) vertical market. People have been trying to make character builders for literally decades now, and no one's ever really succeeded. 'cause, let me assure you, it is not merely that. I would say they're dead wrong in describing it as: "It's a database with a front-end. Also I haven't told my players yet but of the 6 of them 4 can't get enough Dragon Age so I'm probably going to reveal the possibility of becoming a Grey Warden to them through an NPC just to get the perfect reactions.ĥe_Prestige Class_Grey Warden.pdf (86.61 KB)ĭ as a professional software developer for the past 34 years-including running my own software development business for 12 of those years- and also speaking as someone who's been playing D&D for even longer than that, and also speaking as someone who's tried to create my own versions of character builders throughout the years, I would agree with most of what Explorer has said in the thread. Aside from that I tried to stay true to the source material, and I'd like to know what you guys think about it so far and if you have ideas on how to improve it. I altered it slightly to demon slaying rather than darkspawn slaying, in part due to how awesome an order of demon slaying knights would fit into the OotA campaign if I decide to run it. Obviously playing these games has altered what I want my world to be like, and I was definitely going to work in Grey Wardens in the future, but then WoC was all, "here have a Prestige Class that can serve as a template!" So I took that and ran with it. ![]() They're like the most awesome collection of knights, mages, and rogues that the world has to offer. One of my favorite parts about the series is how freaking cool the Grey Wardens are. Bioware is awesome, and Dragon Age is now on my "shortlist" of favorite game series'. Over the summer I played all three Dragon Age games: Origins, II, and Inquisition.
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