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Crackdown 3 achievements4/15/2023 ![]() Terminate ROXY, TerraNova’s Monorail boss.Terminate Wilhelm Berg, TerraNova’s Manpower boss.Terminate Alois Quist, head of TerraNova’s logistic division.Terminate Liv Sorensen, TerraNova’s Enforcer boss.Terminate Kuli Ngata, head of TerraNova’s Security division.Zen and the Art of Payback – 20 Gamerscore Terminate Djimon Keita, TerraNova’s Chemical Boss.Terminate Reza Khan, TerraNova’s Manufacturing Boss.Terminate Katala Vargas, head of TerraNova’s Industry division.Use a deadeye headshot on a Logistics Robot to kill another enemy with the resulting explosion.We put together the two lists to into one, and will continue to update this when future updates release to help you achievement hunters.įorce to be Reckoned With – 20 GamerscoreĪll the Kills, All the Skills – 30 Gamerscore Between both, there are 82 achievements amounting to 1500 Gamerscore. At launch on Xbox One, Crackdown 3 is divided into two separate applications. Those with low expectations might even like it, provided they can pick it up cheaply, but most gamers should find something else to play instead.After four years of delays, Crackdown 3 has finally been released. It’s as repetitive as a Groundhog Day marathon and it’s as boring as dry prorridge…but it works and it’s playable. Through our weariness and disdain though, we do have to admit that Crackdown 2 works in a purely functional sense. Sure, toast is better with butter on it… but the bread is still green and furry. Crackdown 2 is immediately enhanced by the fact that you can run around shooting things with your friends, but it’s like putting butter on week-old toast. Strangers will inevitably ruin your plans, or disappear into the distance.Įven with friends in tow though, Crackdown 2’s co-op isn’t anything to get truly excited over because, if nothing else, the underlying game is still shamefully lacking in innovation. It’s nice to have that level of freedom, but it does mean that you’re definitely best off playing with people you actually know. Each player is a free agent, able to wander off on their own or stay with the group for a common goal. Ruffian’s supposed ace in the hole is supposed to be four player campaign co-op, which lets four agents play in the same city at once. The actual mechanics of the combat are oversimplified too, so fighting runs flat faster than a Pepsi in an earthquake. Ploughing through the hundreds-strong horde with a heavy car is enjoyable despite the occasional dip in framerate and concussive weapons like the UV shotgun spice things up, but it’s too little and far too shallow. Crackdown 2 has a full day/night cycle and when the moon rises mutants fill the streets en masse. There are a few highlights, but frankly Ruffian hasn’t mustered anything unique or truly fun. If we wanted to grind for five hours to get a gun that’s fun for five minutes, we’d play an MMO instead. There are races, both vehicular and on foot, as side missions but the greyness of the city means the courses are never very exciting.Įven clearing out enemy bases is fairly uninspiring work and, while do things get better once you unlock bigger vehicles and weapons, it’s mostly not worth persevering to that level. ![]() Go here and stand on a box to turn a power station on, repeat that twice more and then defend this UV generator from attack – that’s what you spend most of Crackdown 2 being told to do. Unfortunately, these too become a repetitive grind. With exploration ruled out, the focus falls to the story and side missions. It’s been nearly 50 years since the first computer game was created – aren’t we supposed to have moved past collecting shiny dots in a certain order? While these yield a much greater boost to your skills there’s often a prerequisite to capturing them – you’ll need to be of a certain level or have a specific car to stand a chance. There are too many to even contemplate getting them all, especially since they yield such minimal reward.Įven worse are the ‘renegade orbs’, which move away when you come close and need to be chased. The green orbs which upgrade your Agility skill, enabling you to jump higher and move faster, are so numerous that it’s nauseating to consider they were all placed by hand. The world is dull and boxy, and it’s also overcrowded with collectibles. Unfortunately though, the idea of exploring Pacific City just isn’t a very appealing one. The script even makes direct mention to game achievements on occasion and much of the game design is about encouraging players to explore the world in pursuit of coloured orbs that upgrade your core abilities. ![]() Crackdown 2 Conclusion Crackdown 2 is clearly a game that’s supposed to be about player-set obstacles and achievement whoring.
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